Birthday Party Bash

February 7th, 2010 No Comments   Posted in New Wii Games - Deals

Birthday Party Bash

Birthday parties will never be the same with Birthday Party Bash – a virtual party in a box for your Nintendo Wii. Brought to you by the developers of the multi-million seller, Carnival Games, it’s a modern-day party experience like none other, offering child-friendly action and entertainment. Invite your child’s friends over with the included invitations for a unique birthday experience or just get the f (more…)

The Conduit not off to a great start in Europe (The Conduit)

July 20th, 2009 No Comments   Posted in New Wii Games - News


The Conduit’s performance in the market will almost surely be examined for the next few weeks. As has been reiterated time and time again, developers/publishers may be influenced based on how well the game sells.
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Risks are required for industry to grow says EA (Dead Space Extraction)

July 18th, 2009 No Comments   Posted in New Wii Games - News


Speaking to VideoGamer.com during the recent Shine Week in London, EA UK boss Keith Ramsdale said that in order for the industry to keep growing publishers and developers are going to have to continue to take risks by investing in new ideas.
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HVS: Other developers/publishers are in a "wait and see" with Conduit sales (The Conduit)

July 8th, 2009 No Comments   Posted in New Wii Games - News


In the latest edition of Official Nintendo Magazine, High Voltage Software’s Eric Nofsinger talks about how worried they were with The Conduit after they saw Madworld sales.
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The History of the Nintendo Wii

July 8th, 2009 6 Comments   Posted in New Wii Games - Features

The vision for the Nintendo Wii was in the works as early as 2000. However, the public didn’t get a taste of the concept until mid 2004. The goal of Nintendo with this product was to revolutionize the home gaming console industry. Many consumers were very excited about the ideas but some worried that they wouldn’t be able to materialize.
Those doubts were soon cast aside though when Nintendo revealed their concept for the wireless controller at a show in Japan in 2005. In late 2006 The Nintendo Wii was in high demand. In fact, stores couldn’t get enough of them to fill the demands for the holidays. Many people were paying thousands of dollars for them on eBay and other online auction sites. There were also plenty of charity fundraisers selling high volumes of tickets due to the prize being a Nintendo Wii.
The road to such success was one that took many twists and turns though. In 2001 Nintendo released the GameCube. It was quite successful but the researchers for the company felt that so much more could be accomplished due to the technology we have available. As the same time the Nintendo DS was being finalized. Many of the concepts of these two early works though are a crucial part of the overall design of the Nintendo Wii.
It took the visions of both developers, programmers, and engineers to get the Nintendo Wii that we love today to take shape. They had a variety of concepts they needed to implement. First, they needed to make it affordable or people weren’t going to buy it no matter how good it was. Nintendo make it known from the start they wanted the Wii to be family oriented. Therefore it had to be offered at a price that the average family could afford to buy it.
Next they wanted to go beyond the basics of playing video games. They wanted to give players a chance to be a part of the game. This was different from simply enjoying playing the game. Being able to use the right tools and accessories would make a huge difference in this area. A great deal of effort was put into offering very realistic movements and graphics to allow this to happen.
Last but not least they wanted the games to be fun and interactive. They wanted parents to be willing to buy this type of gaming console without worrying that their kids would become inactive in other aspects by playing it all the time. They wanted to make sure people of all ages were going to be able to have a great time using it as well.
The name of the Wii was changed many times before it was released. One of the top names that was considered was Revolution. However, the executives of the Wii had a worldwide vision for this home gaming console. Therefore, they wanted a name that would be simple to pronounce in any given language.
Since the goal of the company was to offer something that everyone could enjoy, using the word WE in it was something that many people loved. The spelling of it was changed though to give it a more distinct element that would be connected to the Nintendo brand in the minds of consumers from all over the world. This is a marketing strategy that certainly was worked out well for Nintendo.
No one can question the success of the Nintendo Wii though. It has won many different awards in the few years it has been on the market. Since September of 2007 it has been the top selling home gaming console. Even though other companies are trying to copy the standards that Nintendo has set they haven’t been able to generate the same consumer following.
The Nintendo Wii was just released in both China and South Korea in 2008. There are plans to launch it in Morocco and the Philippines later this year or in early 2009. This is due to customer demands from those regions. Many people there already have them but they have been paying a premium price for them on the black market.

For more great tips to get more out of your Nintendo Wii, please visit our website, where you can download our free ‘Mastering Nintendo Wii Guide’

The Conduit (Review)

June 24th, 2009 No Comments   Posted in New Wii Games - Reviews

If you’re reading this than we’ll assume you’re a seasoned gamer who knows his or her shit. So, you’d be completely within your right to say that most third party Wii developers have all but abandoned fulfilling the needs of traditional gamers, and left it the exclusive dumping grounds of dog-and-pony fashion shows, talking candy, and Majesco. …

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Trailer Trash 8 (Wii)

June 19th, 2009 No Comments   Posted in New Wii Games - Features

This week in Trailer Trash, we’ve received a couple of videogame trailers geared toward girls. Not that there’s anything really wrong with it, but when will developers ever come out with a good girl game? Oh, that’s right – never. Because guns will always be way cooler and more badass than pots and pans, smashing glass is more awesome than raising kids, and splattering blood everywhere is cooler than washing your …

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Stupid game terminology (Bee Movie Game)

June 19th, 2009 No Comments   Posted in New Wii Games - Features

Why can’t some people just call a spade a spade? Or, in the case of video games, call a health pack a health pack, instead of a multi-purpose, cosmic healitron 3000. We’re sick of developers trying to give their games extra context or dimension by pasting unnecessary and sometimes baffling terminology onto simple, every day game actions or objects. It’s convoluted, embarrassing and totally comically. Below are some of the …

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The best and worst credits (Wii)

June 11th, 2009 No Comments   Posted in New Wii Games - Features

Nobody watches the credits. We’d rather spam the start button than devote even a few minutes to the people who made it all possible. Some developers get this; some don’t. Join us as we berate and praise in roughly equal measures …

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The worst screenshots of E3 2009 (Grand Slam Tennis)

June 10th, 2009 No Comments   Posted in New Wii Games - Features

The whole point of E3 is for publishers and developers to show off their new games under controlled conditions. You know, to let them show them in the way they want them to be seen without journos choosing to show the flaws.

AND YET. We still get sent screenshots that look like someone deliberately picked them to make the game look bad. Look at these amazing examples of fail from this year’s show …

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